Epic Games
28 operations0 webhooks
Gaming platform APIs for Epic Online Services, accounts, and game backend features.
Supported operations
- GetRead-only
Get metadata for a Fortnite island by code
- Get Avg Minutes Per PlayerRead-only
Get average minutes per unique player for an island
- Get FavoritesRead-only
Get island favorites metrics for an interval
- Get Metrics By IntervalRead-only
Get island usage metrics aggregated by time interval
- Get Minutes PlayedRead-only
Get total minutes played on an island for an interval
- Get Peak CcuRead-only
Get peak concurrent users for an island over an interval
- Get PlaysRead-only
Get island play/session-start counts for an interval
- Get RecommendationsRead-only
Get island recommendation counts for an interval
- Get RetentionRead-only
Get day-over-day retention metrics for an island
- Get Unique PlayersRead-only
Get unique player counts for an island over an interval
- ListRead-only
List public discoverable Fortnite Creative islands
FAQ
Install corsair and @corsair-dev/epicgames, add the Epic Games plugin, and connect with OAuth. Then call methods like corsair.epicgames.api.islands.get() from your app. Corsair stores tokens, and syncs data per tenant.
Yes. Epic Games needs an OAuth app with scopes that match what you automate. Register the app in Epic Games, configure redirect URLs, then connect through Corsair or managed OAuth in Hub.
Yes. One Corsair client can hit Epic Games, GitHub, Notion, Stripe, and the rest. Trigger Epic Games from a webhook, push updates to Slack, or chain actions across plugins. Same tenant context across integrations, plain TypeScript.
Teams use Corsair for gaming platform apis for epic online services, accounts, and game backend features. Common builds include sync jobs, admin tooling, and agents that call Epic Games APIs from your backend. Local DB entities let you query synced Epic Games records without hitting the API on every read.
The SDK is open source. Self-host and you pay Corsair nothing for the integration layer. Hub bills for hosted auth and execution, not per Epic Games API call. Hub has a generous free tier. For hobby projects you can probably run the whole thing on free. Paid plans start to matter with more tenants or heavier traffic.
We maintain @corsair-dev/epicgames in the open repo. When Epic Games ships API changes, upgrade the package. Your call sites stay typed. You should not need to rewrite the integration layer each time.
No. Corsair does not read your Epic Games data or hold individual access credentials. Credentials stay in your database. API calls run on your instance. We do not store Epic Games data on your behalf.